All rights reserved. ... magic and items into magic then junction the magic. My first play through I was pretty young like, somewhere around 10-11 ( I'm 26 now) and now that I'm able to understand the Junction system it leaves me wondering... What were they thinking? Ifrit has it. You also want to junction the best magic for each stat type, as different magic have higher affinity for a given stat or parameter. On top of that, to really take advantage of this, you can learn refining abilities that let you refine high level magic from items or lower level spells. The various Refine abilities are extremely useful as being able to convert your junk into magic or items is critical to an easier time. Cerberus also has some speed enhancing abilities like Auto Haste and … However after you junction Ultima somewhere, it's obsolete for the rest. You can do this in very beginning of game and will make you unkillable for a while because you'll have health in 1000s while enemies only do 100s of damage. - The best way to stock up on high level magic is by Card Moding items or leaving your FF8 game on for days while doing the Angelo Search Item Farm . It is very broken in some ways but it adds a lot when you understand it. You should always refine better items and magic in the ability menu. Getting the Lion Heart gun blade before end of disc 1. The stuff you can draw for the first half of the game isn't great and you can have spells powerful enough to last you for the rest of the game before ever leaving for your first "mission" in Timber. Wind magic damage/all enemiesDescription Tornado is an attack magic spell in Final Fantasy VIII. IMO it's my favorite part of that game. junction honestly should work with something more limited than the spell inventory so that spells are useful for something more than junction. I think that could totally balance out the junction system. Magic Junction Guide. Final Fantasy VIII employed a ‘magic junction’ and ‘draw’ system. Cerberus also has the full set for status junctioning allowing you to junction 4 status magics to a character. Español - Latinoamérica (Spanish - Latin America), https://www.gamefaqs.com/pc/197342-final-fantasy-viii/faqs/6959. With him you can junction magic to 5 stats rather than the two or three other GF's have. Boosters, 100 curaga on everyone at the start of the game. From what I remember from my most recent playtrhough cards and specifically card mod allows you to make an unstoppable party before you ever even start on the main quest. I figured that maybe they wouldn't have allowed you to get such strong tier magic early in the game. Drawing magic is the VIII equivalent to level grinding so I did not mind that aspect as well. It can also be junctioned to absorb or deal Wind-elemental damage in battle. I don't like that they basically turned magic into consumable items and then tied your stats to your magic inventory. This is further evidenced by how you can get the no encounter ability in the very first disc of the game and then proceed to never fight a random encounter again for the remaining 3 discs. The tricky part is, you can only junction magic to the statistics the GF has already learned. is a character development system designed by Hiroyuki Ito for Final Fantasy VIII. There is some rationale behind some junctions from then on (Full-Life for HP sounds reasonable, etc.). Drawing magic is the VIII equivalent to level grinding so I did not mind that aspect as well. It’s also the best way to gain some of the rarest items in the game. I personally like the Junction System. Going to have to agree. Just to provide a different opinion, I couldn't stand it. It goes by really easy if you keep magic junction high, those guaranteed 9's were awesome. As a result, FF8 has the least interesting battle system to me. This guide shows you the growth rate of attributes by using proper magic in junction system (+ contains a map with hidden draw points and some basic information about Magic Junction System). spells in this game ARE your stats, if you have 100 curagas for every player consider yourself broken. By collecting magic from items, draw points and enemies, the player can junction their magic stocks to their attributes via Guardian Forces to grow stronger. Detractors often claim two major gripes with the game: the complicated Junction system and the story’s focus on a teenage romance. You can easily make the game as easy or as hard as you want. I just played through a few weeks ago and found junctioning enjoyable. As part of a FF8 Walkthrough, this guide teaches you how to determine which character the GF is most compatible with, and shows you how to Junction a GF to a Final Fantasy VIII 8 Character. Mod Seifers card into 3 Diamond Armors, then mod them into 100 cottages and use siren's refine to turn them into curagas to junction to health. Final Fantasy VIII ... Don't expect Holy to be your best offensive Spell or anything, but it's nice to have. In fact, I don't recall using any commands besides Attack, GF, or limit breaks. In turn, this means that whenever you attack or use magic with these characters, they will be appropriately stronger than the attacks or … © Valve Corporation. Best Magic to Junction. The above post pretty much covers it all. Going to have to agree. MAXIMUM STATS GAINING GUIDE for Final Fantasy VIII (Playstation) by Girl With Pigtail e-mail: zell_alwayz@yahoo.com Version 2 November 2006 Best viewed with Courier New font ===== TABLE OF CONTENTS 1. For example, you can't junction magic to a character's HP until one of the GFs junctioned to that character has learned HP-J (HP Junction). Its only as hard as you make it. As an early example, the fish enemies you can encounter on the beach at the very beginning of the game drop Fish Fins which can be refined into 'Water' spells, useful for Junctioning into stats early on. Junction system (ジャンクションシステム, Jankushon Shisutemu?) Play Triple Triad. FFVII has enemy skill, FFIX has the fixed damage skills (dragon's crest, etc), FFV has dual wield + rapid fire. It's fun, but all the stocking of magic can be very tedious. MAXIMUM STATS GAINING GUIDE for Final Fantasy VIII (Playstation) by Girl With Pigtail e-mail: zell_alwayz@yahoo.com Version 2 November 2006 Best viewed with Courier New font ===== TABLE OF CONTENTS 1. It is the higher level Wind-elemental spell, above Aero, and can deal considerable damage against all enemies when cast as a spell. Cookies help us deliver our Services. Each character could choose the “Draw” command on their turn which allowed them to draw magic out of an enemy. This entire game can be beaten at level 1 btw, legitly. They are the best damage dealers in the game, as well as having the highest natural stats (Squall with hit, Zell with Str, Rinoa with Mag). The card game is the most efficient way to get magic to junction early in the game. Experiment with assigning magic to different slots - most magic has a specific junction where it's most effective. For more information about the best magic to Junction I recommend following the link provided. The magic system is definitely one of the weirdest in the series, right next to Final Fantasy II.Instead of MP, spells cast use Draws. I love it, you can go from a normal, difficult run by leveling up and drawing all your magic, to an uber easy beat down run by playing Triple Triad. - May 8, 07; what magic is the best to junction - Aug 24, 04; Junctioning magic - Apr 6, 05; This is the best FF game ever! With the recent release of the Final Fantasy VIII Remastered, many gamers who’ve never experienced the game before will be picking it up for the first time — or, at least, we hope they will be.Despite its lack of popularity compared to its PS1 siblings, FFVIII remains a brilliant and compelling JRPG classic that’s more than worth a play. I don't think I've ever used the Magic command because I don't want my stats to go down. The Junction system gives Final Fantasy VIII an often odd sense of progression, but it can be hugely rewarding if you're willing to work with it. Not to mention if you tie an MP factor to the magic and the stat it's altering you'd have to weigh the pros and cons of using the magic (and mp) carefully versus keeping the magic and having it still affect the stat it's attached to! Getting strong Early is just about playing cards a lot and using the refining abilities of the early GFs. FF7 was a huge commercial success, especially in the west. That's not that much of an accomplishment though lol. If you're a fighter put it on Str. A list of the side quests that can be completed in Final Fantasy VIII. Below is a complete list of all the available magic spells in the game, and their effects. Using the magic booster for the 100 free low level spells or playing cards early and getting stuff like 100 Ga/Tornado spells and such. Goes into a mad rage. By rapidly opening and closing the battle menu, there is a chance that a limit break will make itself available and lead to some devastating damage to the benefit of the party. Battle and junction effects and refinement/drawing information for the Holy spell in Final Fantasy VIII (FF8, FFVIII, PlayStation Network, PS, PS1, PSX, PSN) Final Fantasy. I would like to start off by pointing out that Quistis gives a very well organized and in-depth instructional guide on the basics of junctioning magic to your characters and it is highly recommended that you follow her explanation, especially if this … Go defeat some Fastitocalon-Fs on the beach to learn the necessary abilities quickly as each fish gives 3 AP. You junction magics to the other stats in the same fashion, but stats like luck and speed only have 1 or 2 GFs that have the ability The player shouldn't have to work around this so the game itself plays better. I just played through a few weeks ago and found junctioning enjoyable. ... Best Early Game GF Abilities. Here are some of the best Junctioning spells you can obtain in Disc 1 for the early stat junctions 1 Abyss Worm > 1 Windmill > 20 Tornado 10 Chimera > 1 Regen Ring > 20 Full Life 1 Imp/Visage > 1 Wizard Stone > 5 Curaga In Final Fantasy VIII the Junction system is used to increase the characters' power, stats, and abilities. By using our Services or clicking I agree, you agree to our use of cookies. Gf, or limit breaks commands besides attack, GF, or limit breaks the SeeD exam. For status junctioning allowing you to junction I recommend following the link provided stuff... Refining abilities of the keyboard shortcuts keep magic junction ’ and ‘ ’... To turn them into 180 Triples to junction early in the game plays... 04 ; One of the keyboard shortcuts ) help tremendously before the SeeD field.... Full of secrets and hidden facts if that was part of that.... Why we have n't seen the junction screen, select HP, magic put it on.. 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